

On the minus side it means it's not very re-playable. On the plus side it provides a constant high level of challenge. So the map maker has gone out of his way to control the flow of the map. It is mostly linear, having to defeat specific heroes, or offering specific items or creatures to quest guards to progress, and for most of the map you'll control only two heroes.

It follows in the tradition of the classic Lord of War, with a premade hero and most of the creatures and many of their dwellings appearing by timed events, the ones for creatures repeating. It will rip storyfags several new butt holes in which to be sore. One of the legendary HoMM 3 maps, this is an XL map of epic proportions and difficulty, and only recommended for hardened veterans. Unleashing the Bloodthirsty by Andrew Tanzi
